Weather

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Revision as of 08:33, 14 July 2016 by Lillebror (talk | contribs) (Precipitation)
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See also: Terrain

A dynamic counterpart to terrain, weather can affect movement and combat of all types of units.

Night

Night gives the following effects:

  • -50% land attack
  • -20% air detection
  • -25% naval hit chance
  • Carrier aircraft cannot fly
  • -50% bombing targeting

Weather Types

There are 6 types of basic weather in the game. These directly affect air and navies and land units indirectly

Clear skies

  • Baseline weather with no modifiers.

Rain

  • Harder to detect enemy air and navies.
  • Airplane attacks against ships less effective as well as ship-to-ship accuracy.
  • Higher risk of airplane accidents.​

Storm

File:Russian storm.jpeg
Storms are visually represented by heavy clouds and lightning effects.
  • A much stronger version of Light Rain.
  • Carrier planes won't be able to take off.
  • Bombers will have a hard time hitting targets.​

Snow

  • Harder to detect enemy air and navies.
  • Airplane attacks against ships less effective as well as ship-to-ship accuracy.
  • Higher risk of airplane accidents.​

Blizzard

  • A much stronger version of Snow.
  • Carrier planes won't be able to take off.
  • Bombers will have a hard time hitting targets.​

Sandstorm

  • Almost impossible to detect other aircraft.
  • Extremely high chance of airplane accidents.
  • Bombers won’t be able to hit targets on ground.​

Precipitation

In addition to the immediate effects, precipitation can produce ground effects of mud or snow.

Condition Organization Regain Naval Detection Naval Hit Chance Naval Speed Naval Strike Carrier Traffic Air Detection Air Accidents Chance Air Mission Efficiency Ground Bombing Targeting
Rain.pngRain −5% −10% −5% −5% −20% −10% +10% −10%
Storm.pngStorm −20% −20% −10% −10% −100% −20% +30% −30% −50%
Snow.pngSnow −5% −15% −5% −5% −30% −15% +10% −10%
Blizzard.pngBlizzard −30% −30% −10% −10% −100% −30% +30% −30% −70%
Sandstorm.pngSandstorm −50% −90% +60% −50% −100%

Temperature

Condition Division attrition Winter attrition Land attack Organization Regain Entrenchment speed
Extremely cold.pngExtremely cold +20% −10% −5% −60%
Very cold.pngVery cold +10% −30%
Very hot.pngVery hot +10%
Extremely hot.pngExtremely hot +20% −5%

Note: Attrition from weather only applies if controller is at war.

Ground effect

Condition Attrition Land speed Land attack Organization Regain
Deep snow −15% −30% −5%
Snow −10% −10%
Mud +70% −50% -40%

Temperature

Temperature is tracked on province level and mainly affects attrition levels. If its very cold or very warm things will tend to break down a lot more often. Each nation will want leaders with the Winter Specialist trait to maximize efficiency in cold weather.

Dig-in speed is slowed down a lot in extreme cold. There is no winter clothing research as such. To gain those winter specialist traits through fighting in cold weather.

Mud and Snow

A province affected by mud.

Very high snow will affect unit movement speed, but Mud is going to increase attrition levels a lot as well as slow the army down to a crawl. A smart player will try not to attack The Soviet Union just as mud season begins or they might find a lot of their panzer divisions bogged down.

If the area is set up as susceptible to mud that time of year and water levels over a time period is high enough mud develops. Either rain or melting snow can be the source of the water.

Shown on map

Snow/mud and such is shown directly on the map while storm clouds and rain is in a layer above which fades away the closer zoomed in the player is.